Posts Tagged ‘3D’

Remember when Nintendo said it’d release its release date for the 3DS autostereoscopic portable game system on the 29th of this month? We may already have the magic number — depending on how you interpret a few Japanese words. You see, a supposed video game accessory designer by the handle “nocchisan” recently tweeted that eleven Nintendo 3DS accessories will be released on November 11th, and asked his or her followers to kindly buy them up… while purportedly remarking that the 3DS itself will arrive at the same time. While the tweets in question can certainly be read that way, and it makes a certain amount of sense foraccessories to appear at launch, our admittedly limited grasp of Japanese suggests an alternative translation: that it’s the accessories themselves (and not the 3DS) that will all arrive at the same time. There’s also the little matter of nocchisan himself, whose Twitter account has already disappeared — we have nothing actually connecting him to the accessory company except a link in his tweet. (engadget)


We haven’t heard much about Dead or Alive 3DS since E3. And to be honest, we didn’t hear much about it then either.

It looks like Tecmo Koei is at long last ready to start talking. posted today a screenshot-filled look at the game, which is now know as “Dead or Alive Dimensions.”

The preview lists a few cast members and stages. The cast members mentioned at the site include Kasumi, Ayane, Hayate. The stages include a mountain area and Kyoto.

There are no gameplay details in the report, but the site does say that all the special features of the series will remain in place. More cryptically, the site says that players who’ve moved away from 3D fighting games will be able to enjoy themselves.

The site’s information box lists Dimensions as being developed by Team Ninja, with production and direction from Yousuke Hayashi. No release time frame is listed. (andriasang)

This Week on PSN (August 24, 2010)

Posted: August 25, 2010 in Playstation 3, PSP
Tags: , ,

This is a big week on the PlayStation Network. Not only are there new offerings for everyone who uses PSN, but this week marks a refresh for PlayStation Plus perks as well. The biggest release this week for all PSN users is Shank, available for $14.99. Another new game, MotorStorm 3D Shift, can be purchased for $9.99. Yet another Ludia gameshow game is also out; those who lovedPress Your Luck in the ’80s may want to drop $10 for Press Your Luck on PSN. And finally, PixelJunk Racers 2nd Lap is now available for everybody. In the last couple of weeks, only PlayStation Plus subscribers could download it, but now, anyone can have it for $6.99 (or download it for free if they have the first PixelJunk Racers).

If you’re looking for games to play on your PSP, there are a couple of new selections to consider. Zuma is a full retail title for PSP, while Arcade Air Hockey & Bowling is the newest PlayStation Mini to hit the scene.

Those hungry for some DLC will be able to download another new batch of Rock Band and Guitar Hero songs, the PS3-exclusive DLC The Betrayal of Jimmy for Mafia II (though you should have gotten a download voucher for it if you bought the game), and some Clash of the Titans DLC as well.

As we mentioned last week, PlayStation Plus subscribers can expect a refresh of what’s available to them. New free games and discounts can be found – Mushroom Wars (PSN), 2Xtreme(PSone) and Vempires (Mini) are all your new freebies, so be sure to swipe ’em. An early demo for the upcoming gameTerRover is also available only to PlayStation Plus subscribers. And while some older discounts and freebies have now lapsed, new ones have come to take their place. Specifically, there are new discounts for the Soldner games. Soldner-X: Himmelstrurmer and Soldner-X2: Final Prototype can be downloaded together for $10.79, which is a substantial discount. Should you choose to purchase Final Prototype by itself, you can still get it for $9.09, another big discount. If you like your PlayStation Minis, you may also be interested to learn that Let’s Golf is now $0.99 – a mere 20% of its original purchase price.

Perhaps the most interesting thing PlayStation Plus offers this time around (albeit not the most useful for many gamers) is the PlayStation Protection Plan. This plan is available to all PS3 owners (as long as their PS3 is still under factory warranty), but PlayStation Plus subscribers will get a considerable discount if they purchase the plan. A year’s worth of service protection costs $44.99, while two years costs $59.99. If this interests you, it’s worth noting that the latter two year deal purchased by a PlayStation Plus subscriber is the same amount of money a non-PS+ user will get for a single year of coverage. (ign)

From Virtual Boy to 3DS

Posted: August 14, 2010 in Console Accesories
Tags: ,

If there’s one thing Nintendo isn’t exactly known for, it’s failures. Not that it has a perfect batting average; in, fact far from it. But if something isn’t working out, the giant usually just sweeps it aside with little fanfare, such as the ill-fated 64DD for the Nintendo 64 or the e-Reader for the Game Boy Advance, and the gaming world keeps on keepin’ on without detecting a disturbance in the Force. However, there is one bellyflop in Nintendo history that is simply unavoidable. It was a failure so high profile that gamers still chortle about it today.

The Nintendo Virtual Boy.

This weekend is the fifteenth anniversary of the Virtual Boy, Nintendo’s first foray into 3D technology. Released on August 14, 1995 for approximately $180USD, the Virtual Boy was the creation of one of Nintendo’s resident geniuses: Gunpei Yokoi. Already responsible for such hits as the original Game Boy and Metroid, Yokoi was the perfect candidate for creating what would be Nintendo’s original effort to have a “third pillar” in its product line.

Originally proposed as a portable virtual reality machine, the Virtual Boy ended up being one ungainly piece of plastic “huh.” Resting atop a wiry stand – because it ended up not being so portable after all – the Virtual Boy is a big red set of goggles with an admittedly forward-looking controller dangling beneath it. Players needed to lord over the Virtual Boy and lower their eyes into it. There, they would be treated to 3D gaming.

The thing is, the Virtual Boy actually works. You really do see the action in 3D, although the effect is layered – there is not much of a gradual sense of objects moving toward and away from you. But if the silliness of the Virtual Boy’s design wasn’t enough to put you off, the screen did. The display was as red as the chassis – and only red. To keep costs down, Nintendo stuck with red LED displays so that the Virtual Boy showed only black, red, and every hue in-between. None of the bright blues and greens that made the world of Super Mario Bros. come alive were to be found. The 3D itself was created by projecting the twin single-line displays – one for each eye – on to oscillating mirrors that tricked your vision into seeing a depth of field that wasn’t really there.

Between the all-red display and the somewhat jarring 3D effect, the Virtual Boy gained a reputation for taxing the eyes and causing either headaches or nausea. This was before the explosion of the Internet, too, so these cases were not look-at-me anecdotes ricocheting from message boards to news rooms. These were real issues and even Nintendo recognized them with the most hysterical set of warnings: you should really only play the Virtual Boy for 15 minutes at a time and then give your eyes a rest. And to make sure you did, games were programmed to come to a full stop and warn you of potential harm for not heeding that warning. Oh, and anybody under seven shouldn’t play the Virtual boy because their eyes are still developing. Yep, Nintendo actually had to warn parents that the Virtual Boy may ruin their kids’ peepers. Oof.

The Virtual Boy game library never caught fire. Packed in with the still-playable Mario Tennis, the anemic Virtual Boy library contained no bona fide hits, although there was some buzz around Mario Clash (a riff on the classic Mario Bros.) and Virtual Boy Wario Land. The rest of the pack – including Teleroboxer, 3D Tetris, Red Alarm, and Waterworld – gave no lift to the flagging Virtual Boy.

Unsurprisingly, the perfect storm of bad press and unimpressed gamers took down the Virtual Boy. It was discontinued in under a year – by the following March of 1996, Nintendo yanked the plug on the Virtual Boy in North America. (It gave even less time to the Virtual Boy in Japan, where it was killed off before the end of 1995.) Yokoi took the heat for the Virtual Boy’s failure and eventually resigned from Nintendo. He went to Bandai where he developed the Wonderswan. In a sad denouement, Yokoi was killed in a traffic accident the following year of the Virtual Boy’s premature retirement, 1997.


Metroid: Other M Hands-on

Posted: August 7, 2010 in Wii
Tags: , , ,

Metroid: Other M is reminiscent of 2-D side-scrollers, but players can switch the  perspective into 3-D at any time as they explore the twisting passages of a derelict space station and delve deep into a cinematic, never-before-told story of bounty hunter Samus Aran’s past.

This new approach uses a new control scheme in which players use the Wii Remote controller held sideways to battle enemies and navigate the expansive, gorgeous environments in classic Metroid fashion, then aim at the screen with the Wii Remote pointer to blast foes in first-person and hunt the world for clues and hidden passages.

  • Release Date: August 31, 2010
  • MSRP: $49.99
  • Exclusively on: Wii
  • ESRB:  T
  • Genre:  Action Adventure
  • Publisher:  Nintendo
  • Developer/Co-Developer:  Team Ninja / Nintendo

(via ign)