Posts Tagged ‘dolphin’

Dolphin SVN r6199

Posted: September 11, 2010 in Emulator
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EmuCR:DolphinDolphin SVN r6199 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games. OpenCL is enabled in this build.

Dolphin SVN changelog:
r6199
Emulation accuracy improvements

* Implemented HID4.SBE flag
* Implemented but disabled MSR[IR] and MSR[DR]
* In-lined ISI exception calls
* Fixed and verified exception handling according to docs
* Code clean-up in the memory functions

Download:Dolphin SVN r6199 x86
Download:Dolphin SVN r6199 x64
Source:Here

(emuCR)

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Dolphin SVN r6193

Posted: September 10, 2010 in Emulator
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EmuCR:DolphinDolphin SVN r6193 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games. OpenCL is enabled in this build.

Dolphin SVN changelog:
r6193
Jit64/JitIL: Enabled block merging to improved the performance. This improves the fps 4-5 faster in some games. However it decreases the fps 10 slower in other games, MP2 and etc. In this commit, the actual block merging is disabled. If you want to try block merging, please set FUNCTION_FOLLOWING_THRESHOLD to a positive integer.
Increased the size of code buffer to prevent cache clearing with block merging.

Download:Dolphin SVN r6193 x86
Download:Dolphin SVN r6193 x64
Source:Here

(emuCR)

Dolphin SVN r6189

Posted: September 8, 2010 in Emulator
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EmuCR:DolphinDolphin SVN r6189 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games. OpenCL is enabled in this build.

Dolphin SVN changelog:
r6189
Implement parts of DIVerify that can be useful. (copy tmd to emulated nand for disc titles)
correct some parts of uid.sys as disc title ids are included
title in uid + tmd on nand is how the sysmenu knows which save files to look for.
IE games that are displayed in the disc channel at least once and have a save file will be
viewable in the sysmenu save manager

Download:Dolphin SVN r6189 x86
Download:Dolphin SVN r6189 x64
Source:Here

(emuCR)

Dolphin SVN r6174

Posted: September 5, 2010 in Emulator
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EmuCR:DolphinDolphin SVN r6174 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games. OpenCL is enabled in this build.

Dolphin SVN changelog:
r6173
JitIL: Improved the compilation speed by fixing the bug that getNumberOfOperands() initializes the table each time it is called.
r6174
Fixed plugin selection/config dialogs (broken in r6168).

Download:Dolphin SVN r6174 x86
Download:Dolphin SVN r6174 x64
Source:Here

(emuCR)

Dolphin SVN r6176

Posted: September 5, 2010 in Emulator
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EmuCR:DolphinDolphin SVN r6176 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games. OpenCL is enabled in this build.

Dolphin SVN changelog:
r6175
Work towards implementing ES_LAUNCH
returning to installed wii menu from a disc based game is working
however wiimote does not work
launching title from the wii menu has a similar issue
only tested photo channel 1.1, channel loads but wiimote does not work
as before launching channels requires sysmenu < 3.0
and you can change between sys menus via extracted wads by installing any version
IE if 4.2 is installed, right click on 2.0 wad in the gamelist and install to wiimenu
and right click on 4.2 wad and install to go back to menu 4.2
r6176
oops, left in some code and typo with the attempted ios reload fix

Download:Dolphin SVN r6176 x86
Download:Dolphin SVN r6176 x64
Source:Here

(emuCR)

Dolphin SVN r6172

Posted: September 4, 2010 in Emulator
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EmuCR:DolphinDolphin SVN r6172 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games. OpenCL is enabled in this build.

Dolphin SVN changelog:
r6169
I think it should be addr there, not address. Plus code-formatting.
r6170
Create a stub device for ios hle, and use it for /dev/usb/hid. “Fixes” monster hunter tri, which was broken by r6164
r6171
DX9/DX11: Missing breaks are just as evil as static variables.
This commit might fix some issues when colors were drawn slightly wrong in the DX plugins but correct in OpenGL. So please test this 😉
Thanks to Billiard for spotting.
r6172
Rollback on a DSI exception, for the instructions that need it.
Not a good thing to say, but this isn’t properly tested, since I don’t know of any game that generates a DSI exception. I’ll try to write some homebrew to test this, but I’m pretty confident it’s ok. Anyway, please take a look at it and tell me if you find some mistake 🙂

Download:Dolphin SVN r6172 x86
Download:Dolphin SVN r6172 x64
Source:Here

(emuCR)

Dolphin SVN r6168

Posted: September 4, 2010 in Emulator
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EmuCR:Dolphin Dolphin SVN r6168 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games. OpenCL is enabled in this build.

Dolphin SVN changelog:
r6168
Removed the check on video plugin change in PluginManager::GetVideo() (Profiling shows lots of strings compare from this function).
Since plugins can’t be changed when emulation is started, it’s a waste of time to check if it has changed.

There may be cases where this check is needed. If so, the check should be done in another function (because GetVideo() is called very often while emulating).

Download:Dolphin SVN r6168 x86
Download:Dolphin SVN r6168 x64
Source:Here

(emuCR)

Dolphin SVN r6167

Posted: September 4, 2010 in Emulator
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EmuCR:Dolphin Dolphin SVN r6167 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games. OpenCL is enabled in this build.

Dolphin SVN changelog:
r6167
Fixed F-Zero GX in JITIL 32bit builds by using a vmem mask for memory loads.
Enabled the lbzu instruction in JITIL.

Download:Dolphin SVN r6167 x86
Download:Dolphin SVN r6167 x64
Source:Here

(emuCR)