Posts Tagged ‘gameboy’

Vba-ReRecording SVN r219

Posted: September 12, 2010 in Emulator
Tags: , ,

EmuCR:VisualBoyAdvanceVba-ReRecording SVN r219 is released. VBA rerecording is the re-recording branch of VisualBoyAdvance.This is the development project for this branch of VBA. Its primary function is to expand features related to the creation of Tool-Assisted movies. 

VBA rerecording changelog:
r219
Add Options->Preferences->Always On Top.

Download:Vba-ReRecording SVN r219
Source:Here

Vba-ReRecording SVN r220

Posted: September 12, 2010 in Emulator
Tags: , ,

EmuCR:VisualBoyAdvanceVba-ReRecording SVN r220 is released. VBA rerecording is the re-recording branch of VisualBoyAdvance.This is the development project for this branch of VBA. Its primary function is to expand features related to the creation of Tool-Assisted movies. 

VBA rerecording changelog:
r220
Fixed the random error in application start up.
Fixed the error raised when the user canceled selecting from an archive after dragging & dropping a certain types of files onto the main window.
Modified pausing. Might causes new bugs.

Download:Vba-ReRecording SVN r220
Source:Here

(emuCR)

WinDS PRO 2010.09.07

Posted: September 11, 2010 in Emulator
Tags: , , ,

EmuCR:WinDS PROWinDS PRO 2010.09.07 is released. WinDS PRO is a Nintendo DS & GameBoy Advance emulator package. This have NO$Zoomer, NO$GBA, NO$MOOZ, NOZ, myZOOM, NGZoom, NO$GBA 2X, iDeaS, DeSmuME, VBA Link & VBA-M. 

WinDS PRO 2010.09.07 Changelog:
– DeSmuME SVN 3768
– iDeaS 1.0.3.7 beta
– VBA-M SVN 952
– USRCHEAT 07/25/10 RevA

DownloadWinDS PRO 2010.09.07
Source:Here

(emuCR)

Samurai Shodown III

Posted: September 8, 2010 in Arcade
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Go, fire claw!


Samurai Shodown III: Blades of Blood first appeared in American arcades back in 1995, when interest in the fighting craze most characterized by the Street Fighter and Mortal Kombat franchises was beginning to wane. SNK’s Samurai Shodown series had found its own following in that era, though, thanks to its unique focus on weapons combat instead of bare-handed brawling – so there were certainly several Shodown devotees looking forward to this third installment.

They might have been a bit put off. Because Samurai Shodown III made several changes to the fighting formula from the first two games, and, now, 15 years later, the legacy of those changes hasn’t been too kind.

The first frustration is the shuffling character roster. Though some intriguing newcomers like the enormous Gaira arrived on the select screen for the first time here, they came at the expense of several old favorites. Charlotte, Jubei and the massive and iconic sickle-wielding Earthquake got the axe, along with most of Samurai Shodown II’s newcomers too. Fans expect to be able to keep playing their favorites throughout a series, for the most part. Some shuffling is to be expected, but this shake-up – which left III with fewer total playable characters than II, was hard to swallow.

The game is also not quite as crisp as before, feeling less fluid in the flow of its fighting (if that makes sense.) There was a certain degree of precision in Shodown I and II that this one lacks. Almost like it was meant to get one more pass of polish before being released, but it never did and went out anyway.

And then there’s the new dodge technique. As with any long-running fighting series, Samurai Shodown experimented with different mechanics and balance tweaks over its evolution – III’s side-stepping dodge was a bit controversial, especially in the frequency of its use. It still feels that way today, too – that the dodge maneuver, combined with the altered blocking and attack combinations, just makes things a bit too manic and inelegant compared to the earlier games.

But it’s not all bad. For any frustrations you’ll find here in Samurai Shodown III, there are some novel new additions that feel fresh and fun. I’m especially a fan of the game’s “alignment” system, which allows you to choose whether your character will be good or evil. Called Slash and Bust, picking either will alter your fighter’s moveset. It’s not extremely different. It’s not like you’re getting an entirely different character. But it is unique, and points to one of the greatest strengths I think the Shodown series has always had – incredible depth in its individual characters. The total roster might be fickle and the amenities around the core gameplay can shift from game to game, but exploring the depth and variety of skills in any given Shodown character is always satisfying to do. (ign)

Vba-ReRecording SVN r218

Posted: September 4, 2010 in Emulator
Tags: ,

EmuCR:VisualBoyAdvanceVba-ReRecording SVN r218 is released. VBA rerecording is the re-recording branch of VisualBoyAdvance.This is the development project for this branch of VBA. Its primary function is to expand features related to the creation of Tool-Assisted movies. 

VBA rerecording changelog:
r218
Letting the RAM watch list have more than one entry for the same RAM address (as requested on TASVideos forum)

Download:Vba-ReRecording SVN r218
Source:Here

(emuCR)

gpSP4Symbian v0.6

Posted: September 4, 2010 in Emulator
Tags: , , ,

gpSP4Symbian v0.6 is released. gpSP4Symbian is a Gameboy Advance emulator (GBA) for Symbian S60 3rd edition.This emulator is based on gpSP. It also uses SDL port by Anotherguest. 

the gpSP is a gameboy advance emulator originally written by Exophase. And now it’s ported to the Symbian OS!

This version adds an experimental audio into the gpsp. The audio is pretty much behind from the action, but it still can create quite nice mood for RPG-games.

How to get good audio:
At least with some games it seems that the emulator can not buffer enough when the audio is set “ON” when loading a ROM. If the audio is clicking badly you should set the audio OFF and click continue. Now the emulator will have some time to buffer some audio 🙂 After a while you can switch the audio back into ON position again.

EmuCR:gpSP4Symbian

What’s new:
* Experimental audio

know issues:
* It’s a gpsp port, so see the gpsp compatibility list before complaining about non-working ROMs
* Audio is not yet implemented (I’m waiting for new Qt release with QAudio implementation)
* loading the state freezes the emulator in some games ( don’t worry, the batterysave still works)
* the emulator crashes if you try to load a ROM without setting the BIOS
* there are some limitations in the ZIP file support, so maybe you have to upzipt the ROMs
* The ZIP files seem to be eating quite a lot of RAM, so If ROM doesn’t work, try extracting it.
* Samsung blit fails when “keep aspect ratio” is ticked off
* The audio is quite much behind from the action

ZIP limitations
* WinZip
* Roms ziped in the WinZip Maximum (PPMd) format WILL NOT work.
* Roms ziped in the WinZip Maximum (bzip2) format WILL NOT work
* Roms ziped in the WinZip Maximum (Enhanced Deflate) format WILL NOT run
* Roms ziped in the WinZip Normal format WILL run
* Roms ziped in the WinZip Fast format WILL run.
* Roms ziped in the WinZip Super Fast format WILL run.
* Roms ziped in the WinZip None format WILL run.

Installation:
Same process as with the AntSnes:

1. First Install Qt 4.6.3 binaries into your phone
Nokia users can just download and install this Download Qt installation package
2. Download the gpsp4symbian.sis
3. gpsp4Symbian requires the SWEvent capability. The SwEvent is required for key mapping: Now you can map call/end call etc. buttons for the gpsp usage. Therefore the following step is required to install the SW.

Go to SymbianSigned and sign the gpsp4Symbian.sis for your own phone IMEI
using free Open Signed Online option https://www.symbiansigned.com/app/page/public/openSignedOnline.do this operation should be free of any charge.
Read carefully the instructions on the SymbianSigned site.
You must give them

* Your Phone IMEI (you can obtain it digiting *#06# on your phone)
* Your EMAIL Address
* gpsp4Symbian SIS Package

And then the symbiansigned should email you the signed gpsp4Symbianfor your phone. This package will be installable ONLY on your phone. This procedure works for all Symbian S60V5 Phones. I had also to change to date on the phone into yesterday to get it working..

DownloadgpSP4Symbian v0.6
Source:Here

(emuCR)

A GameBoy emulator for Windows, Linux and Mac OSX, let’s see what’s been said about it:

    Introduction :
  • Game Boy Emulator written in C++ with wxwidgets and sdl. Cross-platform: Windows, Linux and MAC. It’s only for learning purposes.
    Requirements :
  • * Windows
  • – You must install the visual c++ runtime 2010
  • * Mac
  • – You must install the sdl runtime libraries in /Library/Frameworks
  • * Linux
  • – You need internet connection when installing the debian package. The dependencies will be automatically installed.

Download from the google code page or below.

(emuhq)