Posts Tagged ‘java’

Jpcsp SVN r1766

Posted: September 12, 2010 in Emulator
Tags: , , ,

EmuCR:JPcspJpcsp SVN r1766 is released. JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev’s. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it’s written in java many young devs find it interesting to learn how the emulator works. 

Jpcsp SVN changelog:
r1766
Cleaned up and improved sceMpeg module.
Added small new finding to sceSasCore and fixed a few typos.
Properly fixed sceUmdUser module.

DownloadJpcsp SVN r1766
Source:Here

(emuCR)

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Dioscuri v0.5.2

Posted: September 12, 2010 in Emulator
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EmuCR:Dioscuri Dioscuri v0.5.2 is released. Dioscuri is an x86 computer hardware emulator written in Java. It is designed by the digital preservation community to ensure documents and programs from the past can still be accessed in the future.The Dioscuri emulator has two key features: it is durable and flexible. Because it is implemented in Java, it can be ported to any computer platform which supports the Java Virtual Machine (JVM), without any extra effort. This reduces the risk that emulation will fail to work on a single architecture in the future, as it will continue to work on another architecture.

Dioscuri v0.5.2 Changelog:
* can now write to HD in 32 bit mode
* Windows XP look and feel no longer looses a part of the characters at the bottom of the screen
* white spaces in paths to disc images (files) no longer cause trouble

DownloadDioscuri v0.5.2
Source:Here

(emuCR)

Jpcsp SVN r1765

Posted: September 11, 2010 in Emulator
Tags: , , ,

EmuCR:JPcspJpcsp SVN r1765 is released. JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev’s. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it’s written in java many young devs find it interesting to learn how the emulator works. 

Jpcsp SVN changelog:
r1765
Fix for “lights” demo application (spotted by Raziel).

DownloadJpcsp SVN r1765
Source:Here

(emuCR)

Jpcsp SVN r1760

Posted: September 8, 2010 in Emulator
Tags: , , ,

EmuCR:JPcspJpcsp SVN r1760 is released. JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev’s. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it’s written in java many young devs find it interesting to learn how the emulator works. 

Jpcsp SVN changelog:
r1760
Implemented savedata mode 10 (MODE_SINGLEDELETE).
Improved MsgDialog handling with new findings.
Added interrupt checking to sceMpeg module.
Tested and corrected PSP_O_NBUF flag’s purpose in IoFileMgrForUser.

DownloadJpcsp SVN r1760
Source:Here

(emuCR)

Jpcsp SVN r1752

Posted: September 5, 2010 in Emulator, PSP
Tags: , ,

EmuCR:JPcspJpcsp SVN r1752 is released. JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev’s. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it’s written in java many young devs find it interesting to learn how the emulator works. 

Jpcsp SVN changelog:
r1752
Several performance improvements:
– implemented reading of all PSP native vertex types in shader. Reading of vertex in Java is no longer required when shaders are enabled.
– implemented GU_SPRITES (for 2D) primitive in a geometry shader (this option has to be activated in the settings “Use geometry shader”).
– improved performance of BBOX/BJUMP by computing some trivial cases in software (without OpenGL Query)
– small performance improvement for matrix loading in VideoEngine
– sceDisplay: do no longer use glReadPixels (poorer performance on current graphic cards).
– deleted obsolete settings “Disable GE”

DownloadJpcsp SVN r1752
Source:Here

(emuCR)