Posts Tagged ‘windowsphone7’

Windows Phone 7 phone

There have been a plethora of leaks featuring Windows Phone 7 handsets over the past couple of months, but we’re still missing one critical piece of information: when is the OS itself going to launch?  If a new rumors is right, we’re just about a month away from seeing Microsoft’s new OS hit the streets.  According to Pocket-Lint, “multiples sources familiar with the matter” have said that Windows Phone 7 will be released on October 11.  Those sources, who Pocket-Lint says are “senior figures within the industry,” also said that phones running WP7 would be publicly available later in October.

It was only a little over a week ago that Microsoft announced that Windows Phone 7 had reached gold master status, so an October launch seems plausible.  If handsets running WP7 came out near the end of October, that would also line up nicely with the beginning of the big shopping season and give users a chance to get some hands-on time with Microsoft’s new OS before they craft their holiday wish lists.  I don’t know about you, but along with the G2, a new TV, and my own flying reindeer, a shiny new Windows Phone 7 handset is at the top of my wish list. (phonedog)


Samsung i8700 Windows Phone 7Samsung i8700 Windows Phone 7

Windows Phone 7 hardware leaks are nothing new, but it’s always nice we see a device pop up two different times, especially when we get such clear, close-up photos.  The handset you see above is the Samsung i8700, which looks awfully similar to this Samsung WP7 device we saw about a month ago.  Unfortunately, there isn’t much in the way of specs for this device except that it has 8 GB of storage and a camera around back with an LED flash.  No word on which carrier the i8700 is headed for, either, but judging by the previous WP7 leaks, it wouldn’t be crazy to assume that an AT&T release is coming.

Considering all of the leaked handsets we’ve seen that have been running Windows Phone 7, I think it’s safe to say that we’re going to have quite a variety of devices available when the OS launches this year.  If you’re in the market for a phone running Microsoft’s new hotness, though, I hope you like having a full-touch device, because the majority of handsets we’ve seen have been lacking a physical QWERTY keyboard.  What’s your preference, folks?  Is it touch all the way, or do you prefer something with a little more tactile feedback? (phonedog)

The short answer is that Ilomilo is a puzzle game. The longer answer is that its a puzzle game that makes you think about perspective. Because each of the environments are made from various cubes, and because quite often the two titular characters (Ilo and Milo) can walk on multiple sides of the cubes, players have to think about how the world can be rotated so that the characters can successfully reunite with one another. This is further complicated in later levels through the introduction of blocks that the characters can carry (that also have their own unique traits such as collapsing and extending), making for levels that really tease your brain.

The basic stipulation for winning is easy enough to understand — simply get the two characters next to one another — but it is really challenging thanks to the variety of blocks the game introduces and because players have to switch between both characters to find success. Milo, for instance, might have access to a block that he can pick up and use as an extending bridge, which then could enable Ilo to proceed when the block acts as a column he can stand upon. Or perhaps Ilo would be trapped behind an apple block, conveniently located in a place where Milo could drop a block in place to allow the hungry animal to cross and consume Ilo’s impediment… Confused? I completely understand; this is not a game that is easily described in words. Check out the video below for a more vivid demonstration.

You see that? That is some crazy level design! But don’t get scared of the difficulty, as Ilomilo ramps it up over time, introducing new elements to players at a rate that makes it easy to understand. This is true on both the mobile and XBLA versions of the game, too, despite their different levels.

Don’t be sad that the games are different in level design between the two platforms, though, as this was done intentionally to take in the strengths of each. The XBLA one is played with a controller (of course), but the mobile one requires a touch sensitive screen, meaning that they had to design the game around very few interface options. Still, both are beautifully rendered in 3D, and, more importantly, have their own achievements so that hardcore nerds among us can get double the points for playing both. (ign)

Kicking off the Gamescom 2010 conference, Microsoft has today for the first time demonstrated Xbox Live integration on prototype Windows Phone 7 devices and named a selection of games which will be available on the upcoming mobile platform from day one.

For the first time since Windows Phone 7 was announced, media outlets have been able to try out the proclaimed Xbox Live features which will be in-built to the operating system. Engadget has labelled the experience “pretty promising”, and says the mobile features for Xbox Live are basically identical to those found on the Xbox console.

Users with an Xbox LIVE account will be able to access features including “try-before-you-buy demos, Xbox Live leaderboards, turn-based multiplayer, Achievements and more” Microsoft says. Users can also create and edit special Xbox Live avatars that allows for self expression, while Xbox Live messaging capabilities will also be built in.

The software giant also confirmed that Windows Phone 7 users will be able to access a mobile edition of the Xbox Live Marketplace where more than fifty games will be available from the first day the operating system becomes available with more added weekly. Early titles include big names such as ‘Assassins Creed’, ‘Fast and Furious 7’, iPhone hit ‘Flight Control’, ‘Fruit Ninja’, ‘Guitar Hero 5’ and ‘Splinter Cell Conviction’ with the full list available here.

Microsoft says they hope to compete with other smartphone platforms such as Apple’s iPhone and iPad devices by maintaining a “laser-focus on great games” — something they say helped the Xbox become what it has today. They’ve created their own dedicated group inside Microsoft Game Studios to work solely on Windows Phone 7 games, and say they’re “working hard” with third-party developers to bring the “best” games to the platform.